World of Goo

Gameplay yet another physics-based puzzle game. This time around you use goo balls to create structures by connecting them as points in an ever growing lattice / grid. They will support a certain amount of weight, but the goo is not steel, and will tip or sway fairly easily. Your goal is to build towards the exit pipe in as little time as possible using as few of the goo balls as you can. Each level gives you a goal of how many balls to suck, with extra balls being set aside for the giant tower-bulding metagame, where you're pitted against others in a leaderboard style to see who can build the tallest structure. As you progress you'll use different type of goo balls with different properties, such as the green ones which can be moved and reused.

The game is decent, considering it was created by only two people, but I'm pretty sick of physics games, and to be honest I didn't understand enough of how the goo balls and structures work to get passed the point where a lot of it felt random. I played this game for 55 minutes, enough time to beat the first chapter and try the tower mode, and that's probably going to be it for me.
X-COM: Interceptor

This game is very old, and it shows. The controls support the mouse, but you can tell it was designed for a time when people still owned joysticks, or preferred to use the keyboard. I hoped in without learning the controls, and nothing made sense. I died very quickly. My second attempt went a bit better, I spent about 5 minutes spinning around in space attempting to kill a ship, but ultimately failed once again.

This game was infuriating, and I failed to achieve anything and left with a very sour taste in my mouth. I only played for 14 minutes, and at least 3 of those minutes were trying to find the menu/quit button. Seriously, there is not a single icon on the screen that provides that option, and escape does nothing. In order to access the menu you have to move your mouse cursor to the top of the screen, where there is zero indication of a menu, and then WAIT, and finally a menu will appear. Why? There is absolutely no reason to hide a menu as small as that one is, on a screen with that much available real-estate. Truly infuriating experience that I have no intention whatsoever of coming back to.
Notes
This would have marked my 40th goal met if I had stuck with Interceptor for another 20 minutes. Not worth it, I would rather wait a day to hit 40 than lose 20 more minutes of my life to that game.Album: Steam Challenge - Day 019
hahaha i love it when you rage out. that game sounds horrible
ReplyDeleteYeah, Interceptor wasn't an enjoyable experience. I have it marked as a 75 metacritic score, which isn't terrible, but upon further investigation I realized it's quite likely that's generic score I used because no one reviewed this atrocity of a game.
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