Plain Sight


If you can get past the chaos of it all, the game is actually pretty fun. There isn't much to the single-player experience, though, this is really a multiplayer game. I probably won't play any more beyond the 37 minutes I played, but I would bring this game out at a LAN party without hesitation.
I'm probably not doing a good job of explaining how fast paced and chaotic this game is, and how disorienting it can all be, so I've included gameplay footage of two short deathmatch games I played against the medium AI.
Machinarium

Puzzles primarily consist of looking around to find what you can interact with, and then figuring out how to use it to move on. It's not terribly complicated, but the items usually blend in with the background environment and can be difficult to find. Combining items into others is usually pretty straight-forward, but the game doesn't allow any creativity. There is one, and only one, correct way to accomplish any given level, from what I saw.
The visual style is very unique, and probably the game's strong suit. It's got a hand-drawn style, and the world is a very interesting twist on robots living like humans. It's unfortunate that it's double letterboxed, but I really don't expect much from a flash game. I had no idea what the story was, or what was going on, but rather focused on progressing in the only direction I could. The main character occasionally has thought bubbles that appear to show him being bullied by the other robots, which I guess is leading up to why he's doing what he's doing? I don't know, as there's no text or speech there isn't much opportunity to tell a story.
I like this style of game, and I could look over a lot of the technical flaws if the game wasn't so damn slow-paced. The robot walks so slow, and that's only if you're the correct height. If you forget to adjust, and try walking while shrunk down or stretched out you'll waddle along at a snails pace. The fact that there's no way to interrupt walking to your destination doesn't help either. I played this game for 47 minutes, and I do not see myself coming back to it.
Notes
I went and got the Pillar of the Community badge on Steam the other day in hopes of getting invited to the new Steam Community Beta. No luck, so far. In order to do that, I had to upload a video, so I've been messing around with Youtube a bit. Yesterday I posted a video from my Quake 3 session, and today I added the Plain Sight gameplay video. The process to record, edit, compress and upload a video is a bit more time-consuming than I'd like, so I probably won't do these as a regular thing.Album: Steam Challenge - Day 017
Plain Sight looks incredibly disorienting and chaotic...
ReplyDeleteIt is. As you can imagine, it's a bit better when you're in control compared to watching video, but still, it can be a pain trying to get to where you want to be, and you're constantly getting killed from enemies off-screen.
DeleteRespawns are quick and the maps are tight, so death never feels terrible, though. The game is very fast-paced.