Thursday 9 August 2012

Day 11 - Woody Two-Legs: Attack of the Zombie Pirates and Guardians of Graxia

Woody Two-Legs: Attack of the Zombie Pirates

This game was surprisingly fun, actually. You pilot a ship and must protect your treasure from the zombie pirates by using your cannons, duh. As the enemy ships die, they drop crates which come in three flavours: good, bad and random. If a ship makes it to your treasure it'll start loading up then run away, but worry not, if you shoot them down you can get it back (or at least some of it).

Controls can be a bit flimsy at times, as the collision detection turns you sharply when you come into contact with something, and you don't have a say in where you're going to turn. Enemies come in huge volume, and you will likely die, but it's not such a big deal. I lost on level 4 due to too much treasure being taken, but I guess it would have to be impossibly hard at some point as there appears to be only 5 levels.

The game was fast-paced and enjoyable, but I can't imagine it lasting too long, as there's only 5 levels. I played for 40 minutes before losing, so I may come back for more and beat those final 2 levels. There are leaderboards, but they don't do much to encourage my playing. The game also have 2 extra difficulty levels that were locked.

Guardians of Graxia

GoG bills itself as a card-based board game, but lacks what makes TCGs fun and interesting. Gameplay is relatively simple, you use mana to summon units, or cast spells. You can engage in battle, during which both players can play cards that increase one of two defense types (magic and physical), or attack power. Units on the board can move one or more tiles per turn, and positioning have an effect thanks to bonuses for having nearby allies.

I found this game very slow paced. It takes a long time to get going despite the boards being very small. Battles are fairly brutal, as my units tended to do very little damage, and there's a penalty for attacking and not defeating your opponent. I found myself pouring cards into battles and constantly sacrificing cards for that little bonus they provide.

The game may look like a TCG, but it's definitely not. There doesn't appear to be any way to customize your deck, so you're very much relying on the luck of the draw to decide what you can do on any given turn. Many of the cards were borderline useless, and ended up being used for sacrifices and not much else. I didn't care for this game, and I don't think I'll be coming back to it.

Notes

Lots of relatively short games lately, nothing that's worth more than the minimum time in a while now, but it looks like there's some interesting titles on the horizon.

24 games down, 237 to go.
Hours of CiM played so far attempting to finish the campaign: 7.83

Album: Steam Challenge - Day 011

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