Tuesday 31 July 2012

Day 4 - The Last Remnant and Delve Deeper

The Last Remnant

Square Enix JRPG that looks an awful lot like Final Fantasy 11/14. The first thing I noticed here was that I needed to find my controller. The game supports keyboard, but not mouse, and all the callouts are for an Xbox 360 controller. The game opens up with a large-scale battle and some sort of weapon called the "Gae Bolg", which is pronounced just like my dirty mind expects it to.
You're briefly introduced to the battle system, but it's not until later that any of it makes sense. Characters are played as parts of a unit, which could be 2-6 characters, and you'll control multiple units in one battle. Your actions aren't numerous, at least not at this stage, and you can't control individuals. The unit will take your order and execute them on the battle in somewhat real time, and positioning seems to play somewhat of a part. The game does large-scale battles fairly interestingly, and I'm curious to see how it develops.

I only played for a little under an hour and a half, and this is a JRPG, so naturally the story didn't make any sense at all. The main character, who is searching for his kidnapped sister, doesn't seem to have any idea what he's doing or where he is. The people around him aren't the most informative either. There's a lot of hinting that the Remnants, which appear to be magical weapons, while very useful have a high cost. I'm sure there will be plenty of ethical, moral and philosophical speeches about the Remnants throughout the game.

I'm not crazy about JRPGs, and I only own this because of the Square Enix Complete pack. It looks pretty enough, and aside from the controller issues it feels good on the PC, but I don't think I want to play this any more than I have already.

Delve Deeper

Delve Deeper is a turn-based strategy game with a simple concept: venture down and collect treasure. It played as a multiplayer vs match, where each game has a set number of turns and all players share the same board. You'll control 5 dwarves which fall under three classes: Miner, Warrior and Scout, each with different attack, movement and item-carrying capacities. Each turn allows you to place one tile, to expand the network, and then move each dwarf.

Tunnels have valuable ore in them, depending on how deep you are they get more valuable. Ending a dwarf collects the ore, which can then be sold from your home base or a Teller in the caves. You'll also encounter enemies which can be killed for loot. Tougher enemies appear further down.

I really did not enjoy this game. Your actions per turn are very limited, and the game insist on showing you every other player's actions too. At the default speed that meant about a minute or two in between my turns as all 3 other players and the monsters each played one by one. I raised the speed to the maximum level "Ludicrous", but it still took longer than I'd like. The game itself isn't very deep, and I don't care to go back for it. If you're really in need of dwarven mining, check out Dwarfs!? instead.

Notes

Two uninspiring games of vastly different budgets, but nothing that caught my interest. I wanted to play The Last Remnant more as JRPGs take time to get going, but I found myself drifting to sleep.

11.5 hours down, 188 to go!


Album: Steam Challenge: Day 004

Monday 30 July 2012

Day 3 - Overlord: Raising Hell and X-COM: Enforcer

Overlord: Raising Hell

I started tonight with the Overlord expansion I had to skip earlier. I've never played an Overlord game before, but thankfully going straight to the expansion didn't penalize me. It had an optional tutorial which taught be the basics of commanding and beating my minions, and then guided me through a series of increases in power and minion counts.

Overlord is very similar to Pikmin and that one mini-game in the collection of mini-games that is Brutal Legend, the gameplay consisting primarily of ordering your minions to do things. The first 54 minutes of gameplay was extremely simple. I primarily sent off my minions (of which I had only one type at this point) by left clicking. Occasionally, but very rarely, I might right-click to call them back. I quickly learned that the one spell I had (fireball) was very situational, and of little use the majority of the time. I could use my sword, but that Overlord, despite all his heavy armor, can take a hit about as well as my little sister can.

The minions are really the stars of this game. They'll do whatever you command, which is primarily to smash things. Intelligence doesn't come into play though; the game warns that they will pick up equipment automatically, even if it's useless. That being said, I still laughed when a couple of the imps put on their pumpkin heads. They pick up gold they find and take it to you saying adorable things like "For the Master".
There's a tower that you collect upgrades for, and gold you collect, but so far everything was 100% linear, and therefore not rewarding in the slightest. I'm not sure where that mechanic is going. Overall the game was very simple and repetitious. I found myself mostly just spam clicking on everything and not really having any option for strategy. I'm sure the game gets deeper, but I don't foresee it shedding the linear and repetitive gameplay enough to see it through.

X-COM: Enforcer

I love X-COM, UFO Defense/Enemy Unknown, Terror From The Deep and even Apocalypse are among my all-time favorite games. Recently 2K has decided to revive the franchise, somewhat, first by announcing a shooter called XCOM. For all those, myself included, that think no good can come from this need look no further for proof.
Enforcer puts you in the role of a character, who I suspect may be a robot, named Enforcer. I'm not sure what X-COM game had enforcers, but there you have it. You start off in a lab where a scientist tells you (with full voice acting!) that you're an Enforcer and he wants you to kill aliens, or something, I dunno. It was hard to listen to him. A brief tutorial teaches you how to kill enemies, and more importantly their spawners, and warns you that you can only ever carry one gun, then throws you into the first mission.

The game, based on the Unreal Engine, definitely looks and feels like Unreal Tournament with more color, but that's where the comparison ends. Gameplay is very fast-paced, primarily consisting of you running around and killing everything around you. Enemies drop data discs that can allow upgrades, and you will find weapon spawns on the ground. Weapons spawned will come with a small amount of ammo, and if that runs out you'll resort back to your laser pistol. The problem is, though, that the weapons you pick up aren't really much better. All the enemies I encountered died in one hit, only the spawners and bosses took more, so why would I want a flamethrower with a quarter of the range, or a saw blade launcher with half the fire rate? Neither one was particularly useful, but you are CONSTANTLY running over weapons. Even if you have a preferred one, it's fairly difficult to hold onto it for long.

By about the third or fourth level I left the base and entered a town, where I imagined my goal was the save the people. I spent a good 10 minutes killing all the aliens on the map, but couldn't proceed. It wasn't until my rage got the better of me that I realized running into the townspeople somehow saves them. That's right, killing all the aliens doesn't do shit, but let me run into you and I'll... give you a piggy-back ride out of here?

You collect data disks while playing, and if you manage to get all the letters to spell BONUS in any level, you get to visit a bonus level that's chock full of crates to shoot with more disks inside. Plus you get bonus disks for clearing levels. All those disks can be used to upgrade your weapons, special abilities and character in ways that are not at all clear. It's all really pointless too, as you can plow through anything with little skill.

This is a terrible game that is good for little other than some mindless action. It feels like Gauntlet with a gun, but not in a good way, because that would be awesome. The 37 minutes I played this game was a stretch, as I was ready to quit after the second or third level, and I will not be going back to it.

Notes

Work and life prevents me from playing as much during weeknights as I'd like, but progress was still made today. I've acquired several missing downloads, so I'm more prepared to tackle the list going forward.

8 games down, 190 hours to go!

Album: Steam Challenge: Day 003

Sunday 29 July 2012

Day 2 - Space Empires IV, DEFCON, Section 8 and AudioSurf

Space Empires IV Deluxe

4X games can be amazing fun. I have very fond memories of playing Master of Orion (and slightly less fond memories of the two sequels). They also tend to be the turn-based strategy games that require the most micromanagement, and that can get tedious very quickly, and can be so complex that it's near impossible to get into it.
Space Empires IV is old enough that it only supports one resolution: 1024x768. If you play on anything higher you get letterboxing so bad you'll have to squint to read anything. I tried to find a patch or fix but in the end I opted for dropping my resolution down. The interface itself is not very intuitive, and there's so much data to be seen, but luckily the game itself isn't too complicated. I've played SE4 before, so I was able to skip the tutorial and hop right in.
As a passive player, I focused on research and colonization, making friends with the locals. Most of them were more than willing to engage in trade with me, save for one unfortunate event where one of my scouts got stuck in foreign territory and it got shot down. By the end of my 3 hours of playing I had 15 colonies in 4 systems and was in the process of building up a fleet, which I'm not ashamed to admit was not for self-defense purposes.

SE4 is definitely not a game for short sessions. Even with 3 hours of play, there were still plenty of expansion opportunities out there that didn't require going to war. Not to mention I barely scratched the surface of the research opportunities. Definitely a very enjoyable game, and the ship design element is just the level of customization I love to have in 4X games. I hope to come back to Emperor Viper and the Viper Empire (I'm great at making original names, aren't I?) before I forget where I stand and what my plans were. I'm also looking forward to seeing how Space Empires V compares, as I never tried it in the past.

DEFCON

Well, it was bound to happen eventually, but I didn't think it would be on day 2. I could only stand to play DEFCON for 27 minutes, while my goal was set at 41. I have no one but myself to blame though, as I didn't know what I was doing. I had played the tutorial in the past, and really didn't feel like sitting through it again, so I thought I'd hop on against and AI and wing it. Well, I lost. And I lost HARD.
For those of you who have not tried DEFCON before, it's basically a strategy game involving global thermonuclear war. You place the predetermined amount of radars, missile silos and air bases around your country, and deploy your fleet in the surrounding waters. Every item has it's purpose, radars detect enemies and shoot down air support, silos nuke enemy cities and defend against incoming nukes. The strategy comes into play in where you place your resources, and how you use them, and I definitely did not have the strategy.
DEFCON stays on the list, and maybe I'll come back to it later.

Section 8

I'm not really sure how I ended up with this game, as I knew nothing about it and what to expect. Section 8 feels like a title that was designed for multiplayer, with elements from Unreal Tournament, Tribes and Enemy Territory mixed in. The single-player campaign is listed in the main menu as the third option, further cementing my opinion that the title is MP first. There's next to no story, I played through the first 3 missions and learned little other than the fact that you're a soldier that drops down onto a planet via drop-ship and fights an enemy. I'm not even quite sure if they're supposed to be aliens or not, but I assume so.
Gameplay-wise it's your standard objectived based missions. Go to point A, secure the area, activate the console, etc. Then a checkpoint is reached and you move on to the next objective. I can see this working very well in a multiplayer environment, with the offense pushing in and the defense attempting to hold them back.

To help you in this you can customize your loadouts. In the campaign you unlock items relatively slowly, so by the 3rd mission I had tried 4 weapons and little else. You also get to select 10 passive slots, which do things like give you enhanced attack power, armor, shields, etc. It feels a lot like Tribes, but I don't know if the customization goes as deep.
Speaking of Tribes, there's also jetpacks and vehicles, although both are a lot more limited. Your jetpack can only fly for a few seconds, and then needs to recharge, so you don't really get the aerial battles. The vehicles seem to be ordered by spending money. I'm not sure how that mechanic works in MP, but in the campaign there's a few places where you're given money and told to call in turrets or a tank.
The game is decently paced, but it's obviously a multiplayer game. The large-scale maps and jetpacks make me shy away, as games with those features tend to have much higher learning curves. I played this game for 54 minutes, and I think that's probably enough.

AudioSurf

Rhythm games are definitely one of my favourite genres, but I'm not entirely sure AudioSurf falls into that category. It's definitely a music game, but you don't play music to a beat. Instead you pilot a ship flying down a track that rises, falls and curves to the beat of your music. Your goal is to pick up the colored blocks that are on the path and align them into connected groups of three.
Different characters have different abilities and mechanics. For example, the Mono is quite simple, grab the colored blocks and avoid the grey ones. The pusher, on the other hand, can push a block left or right depending on what mouse button you're holding when you grab it.
I had already played AudioSurf a bit in the past, and today's 50 minutes helped confirm that I'm not really a fan of this game. Yes, the fact that you can play with your own library is amazing, but the game itself just doesn't appeal to me, and feels only loosely connected to your music.

Notes

I had to skip two titles from the list today. I had assumed that Overlord: Raising Hell was a standalone title, as it appears in the Steam game list. It turns out, though, if you don't have Overlord installed the game simply does not launch. No error message or anything, either. I'll grab Overlord and come back to it later.
On a similar note, The Last Remnant was on the list, but I haven't downloaded it yet. I'm on a monthly limit of 120GB with my ISP, so 12GB downloads really take their toll. For now it remains unplayed.

7.6 hours played, 191 to go!

Album: Steam Challenge: Day 002

Saturday 28 July 2012

Day 1 - Tomb Raider: Anniversary, Half-life 2: Episode One and RUSH

Tomb Raider: Anniversary

The first game on my list is Tomb Raider: Anniversary, and also the first of many games I own as part of the Square Enix Complete pack I bought a few years back. I haven't played a Tomb Raider game since the original in '96, but I do have fond memories of jumping around and killing bears. Having been one of the first games I got to try on the Saturn helps cement it in my memory.
I played for 43 minutes, finishing the first two levels, and I still don't really know what the story is about. Generic excuse to explore tombs, I suppose. The climbing and jumping leaves a lot to be desired. Look at the uncharted series for a good example of how to do jumping and climbing in a way that doesn't lead to constantly jumping towards things that look like ledges, but aren't. The camera doesn't help much either, flat out refusing to let you see what's behind you.
I think it's safe to say Tomb Raider doesn't really stand up to the test of time and move on.


Half-Life 2: Episode One

I know I should be excited to have such an awesome game come up so soon, but Half-Life was never something I could get into. Half-Life 1, 2 and both Episodes remain unfinished to this day. The fact that Episode One relies heavily on the gravity gun kind of ruins it for me. Through the 55 minutes I played I did not receive any other weapon, but the game doesn't have Portal's pacing, and I definitely miss having a pistol or rifle.
The voice acting and animations are decent, the presentation is definitely there, but as a shooter is just a little slow-paced for me. The game also did not appreciate my alt+tabbing, and crashed on me three times. I don't see myself coming back to this title, at least until I complete Half-Life 2 itself.

RUSH

I'm not sure how I ended up with this title, it was probably included in an indie bundle at some point. Very simple puzzle game where your goal is to guide the cubes into their respective exit points by placing a limited amount of tiles you're provided. Simple, but very fun, and some of the levels were pretty challenging. I got through all of the Easy puzzles and a few of the Medium ones in the 50 minutes I played, but I can already see the pace slowing as the puzzles get more challenging.'
I'm a sucker for a good puzzle game, especially one where you can take your time to solve each problem. I will definitely check this game out more in the future.


Notes

I'd say I got pretty lucky with games for the first day. Nothing terrible, and I enjoyed my time with RUSH more than I expected. X-COM: Enforcer was supposed to be the third title, but AVG threw out a virus warning. I'll have to research that further before proceeding, but for now it's temporarily skipped.

2.5 hours down, 194 to go!

Album: Steam Challenge: Day 001

Day 0 - The Challenge


The Challenge

Ever since I was young I've been into PC gaming. While I don't mind consoles, it's at my desk with a keyboard and mouse that I feel most comfortable.

I'm a sucker for a good deal, and Steam knows how to put on a sale. After years of weekend deals, midweek madness, Holiday and summer sales, I find myself with hundreds of games, most of which I've never gotten around to even trying, let alone beating, and yet still I buy more games.

My purchases are often influenced by reputation (this game deserves me money, I'll buy it even though I don't plan on playing), impulse (hey, this looks cool!), guilt (I pirated games back when I was a jobless student), and deals. So many of the games I own were included in an Indle bundle or Publisher pack that had other items I wanted. And the giant Holiday sales lead to buying so many games in the span of one week that I quickly forget what I've acquired and it gets lost in a giant list of often unfamiliar names.

I can only imagine how many games I already own that are worth my time, and are probably amazing experiences, but how do I pick what to play? How can I make sure that I get at least some value out of all my purchases?

The challenge is to play every game I've bought for at least 30 minutes, and somewhere along the way beat or complete at least 10 new games.

Bringing method to the madness


Ever go to the kitchen because you're hungry, and look in the fridge but find nothing you want? You'll probably check the freezer and pantry too, then look in the fridge again. Maybe you'll go back empty handed but then end up in the kitchen again a short time later. This doesn't mean you have nothing to eat, just that nothing stands out and screams "this is what you want right now". Well, I get the same way with my game list. I'll look up and down, read every title, look at the store pages for the names I don't recognize, and in the end don't decide on anything.

Well, enough of that! I want to play everything, so let's do it! I took every game in my account and threw it into a list. From the list I removed the MMOs, any expansions or sequels that I didn't want to try before playing the previous game as well as the games I've already beaten or played for at least 5 hours and still ended up with 261 games.

Each game is then compared to it's cost (at full price, which I'm usually too cheap to buy at) and it's review scores to decide how long I will play at the minimum, but I can always play more if the game grabs my attention. Throughout the challenge I hope to complete at least 10 more games.

Altogether each game gets an average of 45 minutes of my time. Hopefully it's enough time to grab my attention, and show me whether or not the game was worth my money.

The Blog

Each day I participate in the challenge I will update this site with a brief description of what I played and what I think of the game. If anything I hope it'll help me remember what I played and what was fun so I know which games to go back to.